When I first discovered the logic puzzle games known as Nonograms. I became very intrigued by them and spent countless hours playing them on my phone and laptop. Eventually, I started running out of puzzles to solve… So, instead of hunting for more, I decided to take a stab at building my own Nonogram style game that could generate an unlimited amount of puzzles for me to solve. A few days later, I built my first prototype, and NonoBlock was born. (Click here to check out the prototype!) It was still very rough around the edges and wasn’t the prettiest game ever, but it was enjoyable and I had some fun trying to solve the randomly generated puzzles it created. Till I got bored again…
I wanted to take things a step further. Instead of solving 2D puzzles, I wanted to solve 3D puzzles! Digging around the web I found a few 3D Nonogram style games, but wasn’t happy with how they were approached. They didn’t feel the same as the simple 2D Nonogram games I enjoyed. Then it finally hit me… Layers! Why not keep the puzzles 2D, but make the overall goal a 3D object. So, instead of solving a single layer 2D puzzle, you were solving a multi layer 3D puzzle!
About a week or so later, I had a new working prototype with 3D puzzles. It was fun, and kept the old 2D feel of most Nonogram games. Over the next few weeks, I started to polish out the gameplay. Did a bit of researching other Nonogram games to see what gameplay worked or didn’t really work. Eventually, I had a pretty solid game put together. My only problem… it wasn’t very pretty… So I called up my good friend Cameron, and he gladly gave NonoBlock a much needed makeover. After lots of testing, polishing, more testing and more polishing… We finally had a product ready for public release! Which brings me to the final product. NonoBlock!
NonoBlock is a logic puzzle game designed in the spirit of nonogram puzzles, but in a 3D environment. Instead of solving one layered puzzles, the player is presented with multiple layers to decipher. The reward is presented when the last layer is peeled away, and the completed voxel art is shown.
It has tons of 3D puzzles to solve, as well as an “Endless Mode”, for when you don’t ever want to stop playing. You can also build your own puzzles, then send them to friends, or upload them to the Community portal for everyone to see.
Download it for iOS, Android, Mac, Windows, or Linux at NonoBlock.com!
Thanks for reading, and I hope you enjoy NonoBlock!
Just for fun, Eric and I have created a new version of “Crayz Crabz”. This time we have added an entire dimension to our game, making it playable in a 3 Dimensional space!! We are planning on expanding the game over time by adding new levels and new wacky gameplay. Follow us on Twitter for future updates! You can play it in your web browser, or play it on your Android device! (iOS coming soon)
You play an intergalactic “Carny Cop”, and your mission is to stop evil carnivals from hypnotizing people and looting planets of all their resources. Travel from planet to planet while collecting bounties and bringing peace back to the natives inhabitants. Check out BurnTheLot.com for more info, and follow us on Twitter and Facebook for updates!
I am the lead developer and one of the game designers for this game. In it I designed much of the gameplay as well as built many custom code frameworks including a custom “Planetary Gravity” Framework, a custom Enemy A.I. Framework, and a custom GUI/HUD Framework, and pretty much everything else code based. The project was extremely fun, and I learned a ton from it. I hope to continue challenging myself with games like this as well as any other kind of game I can think of.
If you own an Android or iOS device, check it out using one of the links below, and don’t forget to leave a review! Would love to hear all your feedback. Enjoy!
The story starts at The Corporation. A place where websites are sold as templates, and all the employees are mindless drones. You are the rouge who plants the P3 machine, in hopes to overtake The Corporation and free the world from it’s mindlessness. With the help of Viridian Disciple, you must journey to The Corporation’s main server core and reroute the servers. Go now, before all is lost!
Cameron Calder – Creative Director / Designer
Dan Long – Unity3D Developer / Game Concept
Jeff Longshore – Flash Site Developer
Joe Baehr – Writer / Story Concept / Project Manager
Dave Stewart – Story Concept
Marcelo Vergara – Story Concept
Jeff Beith – Producer / Art Direction
Noel Selders – Sound Design / Music
Marshall Miller – 3D Textures / Modeling / Design / Animation
Robert Grace – 3D Textures / Modeling / Design / Animation
Tyler Keith – 3D Cinemas / Textures / Compositing
Dave Humunczuk – 3D Modeling
Brian Lynus – 3D Modeling / Textures / Cinemas / Animation