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Posts from the ‘Unity3D’ Category

20
Jan

Crayz Crabz… The second game!?

cc2

Just for fun, Eric and I have created a new version of “Crayz Crabz”. This time we have added an entire dimension to our game, making it playable in a 3 Dimensional space!! We are planning on expanding the game over time by adding new levels and new wacky gameplay. Follow us on Twitter for future updates! You can play it in your web browser, or play it on your Android device! (iOS coming soon)

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29
Oct

Burn The Lot!

The time has finally come! For the last couple years I have been working on a new game with Cameron Calder and Propaganda3. It’s a 3rd-Person shooter for iOS and Android called Burn The Lot!

You play an intergalactic “Carny Cop”, and your mission is to stop evil carnivals from hypnotizing people and looting planets of all their resources. Travel from planet to planet while collecting bounties and bringing peace back to the natives inhabitants. Check out BurnTheLot.com for more info, and follow us on Twitter and Facebook for updates!

If you own an Android or iOS device, check it out using one of the links below, and don’t forget to leave a review! Would love to hear all your feedback. Enjoy!

Download on Android
Download on iOS
10
Jun

P3 Experience Site


P3 has finally launched it’s newest project. The P3 Experience Site! Utilizing Flash and Unity3D, this project is much more then just your basic website.

The story starts at The Corporation. A place where websites are sold as templates, and all the employees are mindless drones. You are the rouge who plants the P3 machine, in hopes to overtake The Corporation and free the world from it’s mindlessness. With the help of Viridian Disciple, you must journey to The Corporation’s main server core and reroute the servers. Go now, before all is lost!

http://experience.propaganda3.com

Credits:
Everyone at P3 and Bazillion!

Cameron Calder – Creative Director / Designer
Dan Long – Unity3D Developer / Game Concept
Jeff Longshore – Flash Site Developer
Joe Baehr – Writer / Story Concept / Project Manager
Dave Stewart – Story Concept
Marcelo Vergara – Story Concept
Jeff Beith – Producer / Art Direction
Noel Selders – Sound Design / Music
Marshall Miller – 3D Textures / Modeling / Design / Animation
Robert Grace – 3D Textures / Modeling / Design / Animation
Tyler Keith – 3D Cinemas / Textures / Compositing
Dave Humunczuk – 3D Modeling
Brian Lynus – 3D Modeling / Textures / Cinemas / Animation