Propaganda3 is celebrating 10 years of business this year. So P3 thought it would celebrate by taking a look back at the last ten years. Head over to ten.propaganda3.com and interactively find important global events over the last decade. P3 rounded up as many events as they could dig up. Every event has a brief description pulled from Wikipedia, and displays an array of images pulled live from Google Image Search. Some events will even pull your Facebook Wall posts from around the time of the event (if you give it permission). Hope you enjoy the experience!
Big thanks to Cello and everyone at Propaganda3 for making this project possible. Had a lot of fun helping work on it. I was the lead developer on the project. I implemented the Google Image Search API, as well as the “Wikipedia Scraper”. I also built the circular timeline view of the project and the dynamic Event info page.
The story starts at The Corporation. A place where websites are sold as templates, and all the employees are mindless drones. You are the rouge who plants the P3 machine, in hopes to overtake The Corporation and free the world from it’s mindlessness. With the help of Viridian Disciple, you must journey to The Corporation’s main server core and reroute the servers. Go now, before all is lost!
Cameron Calder – Creative Director / Designer
Dan Long – Unity3D Developer / Game Concept
Jeff Longshore – Flash Site Developer
Joe Baehr – Writer / Story Concept / Project Manager
Dave Stewart – Story Concept
Marcelo Vergara – Story Concept
Jeff Beith – Producer / Art Direction
Noel Selders – Sound Design / Music
Marshall Miller – 3D Textures / Modeling / Design / Animation
Robert Grace – 3D Textures / Modeling / Design / Animation
Tyler Keith – 3D Cinemas / Textures / Compositing
Dave Humunczuk – 3D Modeling
Brian Lynus – 3D Modeling / Textures / Cinemas / Animation
P3 just launched a little online Holiday toy. The Jingle Generator! You basically just use your keyboard or mouse, and hit the keys to generate sounds. The toy will record your jingle, and from there you can play it back, post it on Twitter or Facebook, or send it to a friend’s email. Huge Thanks to P3 for letting me be a part of the project. I was lead developer for the entire project.
With the help of Tweetr, I made sTweetly. It searches through the Public Tweets on Twitter and looks for emoticons. Then is totals them all up, and shows you the winner. Test it out and let me know what you think.
EDIT: took it down cause it wasn’t working correctly… When i get a chance I’ll rework the code and re-post it.
Did a little playing around with GoogleAPI for AS3, and I made gnib. Enter in a word or phrase into the search box. It will then pull random images from your search, and let you “draw” using the images.
FYI: Safe search is OFF, so be careful what you search for, it could be NSFW.
Today Cameron Calder and I launched Haunted Queens Club. It’s an interactive music video for the song “Are we? Will we?” by Queens Club, a local Kansas City band. Made using Papervision3D. I was the only developer on the entire project! Lots of hard work was put into it, so let me know what you think!
Just came across this bad ass AS3 toolkit called FLARToolKit.
“FLARToolkit will detect the marker from an input image and calculate the camera position in the three dimension space” = Augmented Reality!
To sum it up, it allows you to make 3D computer generated objects appear like they are a part of reality.
I originally found out about this technology on the site Boffswana.com. So I did some research, and figured out how to make my own!
To see the 3D model you will need a webcam, and you will need to either print this symbol, or display it on your phone, or on a separate monitor.
Also check out GE’s smartgrid for a better example of this technology.
Doing a bit more with the AS3 Box2D library. I’ve created a virtual Barrel Of Monkeys! Spawn more Monkeys by clicking the Barrel.
Challenge: Create a bridge of Monkeys connection the two orange balls.
I have yet to accomplish this, but I had fun trying. I managed to create a Monkey bridge. Just takes time and patience.