dansl Interactive Creativity

10Jun/100

P3 Experience Site


We have finally launched our newest project here at P3. The P3 Experience Site! Utilizing Flash and Unity3D, this project is much more then just your basic website.

The story starts at The Corporation. A place where websites are sold as templates, and all the employees are mindless drones. You are the rouge who plants the P3 machine, in hopes to overtake The Corporation and free the world from it's mindlessness. With the help of Viridian Disciple, you must journey to The Corporation's main server core and reroute the servers. Go now, before all is lost!

http://experience.propaganda3.com

Credits:
Everyone at P3 and Bazillion!

Cameron Calder - Creative Director / Designer
Dan Long - Unity3D Developer / Game Concept
Jeff Longshore - Flash Site Developer
Joe Baehr - Writer / Story Concept / Project Manager
Dave Stewart - Story Concept
Marcelo Vergara - Story Concept
Jeff Beith - Producer / Art Direction
Noel Selders - Sound Design / Music
Marshall Miller - 3D Textures / Modeling / Design / Animation
Robert Grace - 3D Textures / Modeling / Design / Animation
Tyler Keith - 3D Cinemas / Textures / Compositing
Dave Humunczuk - 3D Modeling
Brian Lynus - 3D Modeling / Textures / Cinemas / Animation

PS: We also launched our new company site http://propaganda3.com

17Mar/102

Draw(er)

Draw(er) is a procedural drawing and sketching app for Android devices. It originally started out as a way for me to learn Java, and the Android SDK, but it has evolved into a port of Ricardo Cabello's HTML5 drawing app, Harmony. It's not a complete port (yet?), but it shows off the basics and it was a fun learning experience. I hope to keep updating it, and eventually add more to it. Follow me on Twitter for any future updates, @Dansl_. Scan the QR code above with your Android device or click the banner below to download it.

Here are a few drawings made with Draw(er): (click to zoom)

Filed under: Android 2 Comments
8Mar/1036

Desktop QR Code Reader

What are QR Codes?:
A QR code is a lot like a barcode you see on most products. QR codes are a great way to share information like websites and contact info. They can be scanned using your camera equipped device and a proper QR code processing app (For Android, I use the Barcode Scanner App, and on iPhone I use QR Reader for iPhone.) Once the code is scanned and processed, it takes you directly to the URL on your device, or shows you whatever else was encoded in the QR code.

I love the ease ability of QR codes, just a quick scan, and the content is on your device. For Example, there is a great plug-in for Google Chrome called QR-Code Tag (For Firefox there's Mobile Barcode) which lets you generate a QR code for the site you are currently viewing. This is super handy if your reading an article, and need to take it on the go.

So, what about reading a QR code from your phone to your desktop computer? Well, surprisingly that wasn't as easy. I spent some time digging around the internet, and could not find a good cross-platform application for reading QR codes onto your desktop computer. The only thing I found that was somewhat close, was an AS3 library on the Spark Project community page called QRCodeReader. At that time, the only thing using the library was embedded on a web page... which isn't the most ideal solution if your wanting to just scan something quickly. So, I took the initiative to implement the library into an Adobe AIR app that can be run on basically any system. I call it QRreader (clever name right?).

How to use QRreader:
To use QRreader, you will need to have Adobe AIR installed on your machine. Once the AIR runtime is installed, you should be able to install the QRreader app. From there, all you need is a scan-able QR code (which can be generated from a device, or printed on paper) and a web-cam. Now you can scan the code into your computer using QRreader.

Download QRreader (Windows, Mac, Linux compatible.)
Adobe AIR is required to run QRreader. Download AIR

Source Code

Features 1.3:
*Camera drop down list
*Open URLs Automatically
*Beep sound when code is scanned
*Save Preferences
*Open-Source

Filed under: AIR app, AS3, Android 36 Comments
8Mar/100

Nexus One Review

I've been an iPhone fan boy since the iPhone came out 3 years ago. The main reason I loved the iPhone, was because you could jailbreak it, totally open it up and take your iPhone to the next level. But, I have always kept my eye out for Android, because I'm a huge fan of the open-source community and love Google. I had doubts about Android because of the hardware... The phones just didn't compair to the iPhone, and no multi-touch?? Fortunately, everything changed once I saw the Nexus One. It looked a lot like the iphone, and after an update, had native multi-touch! So, I took a leap of faith, and sold my iPhone 3GS. The very next day, I got my Nexus One(N1) and haven't looked back! I will say that there are a few things about the iPhone I miss... mainly some of the apps. But, what really sold me on the N1, was the fact that I didn't need to "Jailbreak" it to get the ability to customize, and do what I want with the Android OS on the N1.

The Android OS is just amazing how dynamic it is, everything can be integrated and changed to meet your needs. I think the only thing the iPhone does better then Android, are games. Games on Android, at the moment, are pretty lame compared to the iPhone. Now, all that will probably change as soon as Flash 10.1 is release for Android. Which is another reason for my decision. Abode recently announced that Flash Player 10.1 will run on Android, which means, ALL sites should load on the nexus one, including Flash Games. How well they run depends on how the Flash content was optimized... Plus, with Flash CS5 launching in April you can create native Android Apps, and iPhone apps straight from Flash! So, not only can you run flash from within Android's browser, but you can also make native apps for it. Where as with the iPhone, your limited to only apps, which is still pretty cool.

I still love the iPhone/iTouch, and all of their apps. Which is why I did go out and pick up an iTouch also. :P

Filed under: Android No Comments
23Feb/100

2009 Addy awards Website

Just launched the final version of the 2009 Addy awards website. Which includes a mobile version, viewable on your iPhone, Android, or any mobile device. Thanks to Burn, for giving us here at P3 the opportunity to build the site. We put a lot of time and energy into the project, and had a lot of fun in the process. Hope you like it :)

Filed under: Flash, websites No Comments
21Dec/090

Happy Holidays!

The Jingle Generator!

Just launched a little online Holiday toy. The Jingle Generator! You basically just use your keyboard or mouse, and hit the keys to generate sounds. The toy will record your jingle, and from there you can play it back, post it on Twitter or Facebook, or send it to a friend's email. Try it out, and let me know what you think.

The Jingle Generator! From Propaganda3

Filed under: Flash, websites No Comments
15Oct/090

AndyRomero.com Launched

http://andyromero.com

Just launched AndyRomero.com. This was a pretty fun little project I coded. All dynamically driven using XML, and some deep-linking with SWFAddress. Design by Cameron Calder. Check it out, and let me know what you think. Enjoy!

Filed under: Flash, websites No Comments
27Aug/090

Dansl Wiki up and running

Just created a wiki with a bunch of Flash/AS3 information. Including AS3 Libraries, APIs, Blogs, and various other stuff. Basically it's a collection of all the stuff I've been learning about over the past couple years. Might be worth checking out if your new to the Flash/AS3 world, or just curious. Let me know what you think.

http://dansl.net/wiki

Filed under: Flash, websites No Comments
15Aug/090

Barrel Of Monkeys: Source

I posted the source to Barrel Of Monkeys on Wonderfl. The code is a bit dirty right now... I need to go back and optimize... but for now, it works. Enjoy!

Barrel Of Monkeys: Source

Filed under: AS3, Box2D, Flash No Comments
1Jul/092

sTweetly: If Twitter was an emoticon

sTweetly
With the help of Tweetr, I made sTweetly. It searches through the Public Tweets on Twitter and looks for emoticons. Then is totals them all up, and shows you the winner. Test it out and let me know what you think.

EDIT: took it down cause it wasn't working correctly... When i get a chance I'll rework the code and re-post it.

Filed under: AS3, Flash 2 Comments